I built a foosball AI system that analyses videos of foosball games. Everything you see in the video below is produced automatically. The only input is the players' names.
I built a first proof-of-concept prototype for the above video. This was an offline analysis of a recorded game. I am currently working on a real-time streaming version that can be used during live games. A prototype is up on foosball-ai.com (currently invite-only beta). If you're interested in trying it out, please reach out.
The system already works as a streaming pipeline on consumer hardware. A laptop with a 3050 GPU is enough. I'm currently finalizing some details before a broader release.
If you have ideas for what else to compute or track, I'd love to hear your feedback.